{Traveling to space is about to get a good deal easier

Traveling to space is about to get a good deal more easy in the near future thanks to the continuing advancement of virtual reality technology. The business has just announced they have raised an ample amount of seed financing led by a $1 million investment from Shanda Group together with another $250,000 from Skywood Capital. The investments will be used to hasten the continuing development and launch of SpaceVR’s Overview 1, what they're saying will be the world’s very first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the center of San Francisco’s emerging nano-satellite sector. The startup is looking to take advantage of the latest in satellite technology that is miniaturized to create breathless and immersive space travel experiences that can be viewed on all existing virtual reality apparatus. SpaceVR’s state-of-the-art satellites will give users unbelievable panoramic views of Earth from space and enable them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
Their Overview 1 satellite and SpaceVR allows you to experience space in 360 virtual reality.
SpaceVR and their Overview 1 satellite gives you the ability to experience space.
At the root of every major problem – climate change, schooling systems that are bad, war, poverty – there is an error in outlook that these things do us influence, that these things are not joint. We assembled Overview 1 to change this. A new viewpoint will be provided by opening up space tourism for everyone in how we see our world and how we process information. Astronauts who've had the opportunity to encounter Earth and outer space beyond its borders share this view and it's inspired them to champion a much better way. We consider that this really is the best precedence for humanity right now,” explained Holmes.
The Overview 1 microsatellite.
The Overview 1 microsatellite.
The VR satellites will offer you users an unprecedented view of space, and the planet Earth that has only been accessible to your handful of blessed astronauts. Now the strategy would be to launch a fleet of Earthbound Overview 1 satellites, though send their cameras through the entire solar system and the firm hopes to expand way beyond our planet.
After the successful financing in their Kickstarter effort and now this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and working just as early 2017. While the satellite and the necessary earth communication systems continue to be developed, the firm will even be focusing on content delivery and distribution channels for their 3D orbital experiences. Locating the right outlet is a vital step, although I ca’t visualize the firm may have much trouble finding interest.
You're able to view the SpaceVR Kickstarter video here:

While the initial strategy for SpaceVR and the Overview1 was to develop a camera to capture the encounter aboard the International Space Station, they shifted directions and decided to develop their small sovereign satellites. SpaceVR wo’t be determined by the astronauts, who've limited time available, on the ISS for catching new footage, with satellites that they control, but rather they can simply do it themselves. SpaceVR is focusing on the development of Overview 1 with NanoRacks, a firm that focuses on helping new businesses develop and launch space technology capable of being deployed in the ISS. You can find out more about SpaceVR, and join to preorder a year’s worth of VR content (for just 35 bucks!) on more info their web site. Discuss further in the SpaceVR newsgroup over at 3DPB.com.

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If you desire to go to space, you need a Donald Trump-sized fortune or the sort of patience only the Dalai Lama can relate to. A new company called SpaceVR wants to alter all that, and you'll just need a VR headset and $10 to orbit the Earth if it is successful.

The firm launched a Kickstarter today to make this occur. The plan would be to send a tiny 12-camera rig that shoots at three dimensional, 360-degree video to the International Space Station aboard a resupply mission. New virtual reality footage will be available every week, but will only be reachable with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it's like Netflix, except you get to head to space." "It is LIKE NETFLIX, EXCEPT YOU CAN VISIT SPACE."

SpaceVR is asking for $500,000 to cover launch costs and the first year of operations, with backer degrees that start at one dollar and go all the way up to what DeSouza calls the "extreme experience" — viewing the VR footage while on a parabolic flight. (In the space business, planes that produce parabolic flights are fondly called "vomit comets." Once I told SpaceVR CEO Ryan Holmes that pairing that kind encounter with the sometimes dizzying side effects of VR sounded tenuous, he joked, "you will just need to throw up before you go.")

You can get a yearlong subscription to SpaceVR up front by giving $250, which also allows you early access to the content. Other donation rewards contain matters like files and 3D models of the camera, a Google Cardboard headset, and there are even degrees where you are able to sponsor a classroom or entire school's worth of accessibility to SpaceVR.

They'll have the camera moves to different spots around the ISS, once SpaceVR gets a few recording sessions out of the way.


The aim would be to dwell stream the virtual reality experience, but the difficulty right now is bandwidth — especially, the connection to the World of the ISS. Businesses with gear on board simply have entry to half of that, although the space station can send data at 300 megabits per second. SpaceVR will have access to anywhere from three to six megabits per second constantly, thanks to its associate business NanoRacks, which runs the commercial laboratory aboard the space station. But DeSouza says they'll be requesting more. SpaceVR would want access to around 60 megabits per second to do high-quality live streaming virtual reality DeSouza says.

Way down the road DeSouza and Holmes imagine numerous other possibilities for his or her virtual reality experiences, like joining astronauts or riding in the spacecraft together as they re-enter the Earth's atmosphere. But that all will have to wait until the first footage was sent back and everything looks ok. "We are so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to have to look at after," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (unsuccessful) launch. I was given a Galaxy Note 4 variation of the Gear VR and some noise canceling earphones, and for three minutes I got to pretend I was standing at Cape Canaveral watching a Falcon 9 rocket take off. I have heard enough about the strong beauty of rocket launches to know there is no substitute for being there. But virtual reality was undoubtedly the next best thing.

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